©2001 by kamist Entert@inment |
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Maps |
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You have to play this Mod on special Maps which are included in this release:
I ) KING OF THE MOUNTAIN MAPS
mountain1.bsp
...Space Dye Vest by [TOR]kamist
suited for 3-5 players.

mountain2.bsp
...Countdown To Zero by [TOR]Markand
suited for 4-10 players.

mountain3.bsp
...The Wind And The Rain by [TOR]kamist
suited for 3-6 players.

mountain4.bsp
...No Way Out Of Hell by [TOR]kamist
suited for 4-6 players.

mountain5.bsp
...Mount Doom by [TOR]Markand
suited for 3-5 players.

mountain6.bsp
...Space Station by [TOR]kamist
suited for 4-6 players.

mountain7.bsp
...The Nightmare Begins by [TOR]Markand
suited for 4-8 players.

II) TEAM ON THE MOUNTAIN MAPS
teammountain1.bsp
...Take The Time by [TOR]kamist
suited for 6-8 players, TEAM ON THE MOUNTAIN Map.

Further maps already in development.
III) MAPMAKING
Creating maps for KotM is quite easy (you should know Q3Radiant).
a) King Of The Mountain Maps
1.) download and install Q3Radiant 2.01 (or higher) (should be placed in quake3\tools)
2.) copy entities.def to your quake3\tools directory (save target as, overwrite, backup before)
3.) launch Q3Radiant. To mark the mountain, place a trigger_mountain texture in the map
4.) compile and test ;)
Arena-File:
{
map "mymountainmap"
longname "Mymap by me"
type "kotm kotmteam
}
Pease note: these "normal" kotm-Maps can be played in Team - mode, too. In this gametype, both teams have to occupy the same mountain (marked with trigger_mountain).
b) Team On The Mountain Maps
If you want to create a "Team On The Mountain"-Map, please use CTF_red_spawn & CTF_blue_spawn to set player's starting positions and use trigger_mountain_red/blue to define the two mountains. e.g.: "trigger_mountain_blue" marks the mountain, the blue team has to occupy.
Arena-File:
{
map "mymountainmap"
longname "Mymap by me"
type "kotmteam"
}
Please send me screenshots of your maps if you want them to be included in the official mappack.
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